Architecture → Art → Design

// UX/UI Designer · Düsseldorf · Rhine-Waal University M.A.

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1995
Origins

Born in Ankara, drawn to making things

Turkey · Early Years

Growing up curious about how things are built — from buildings to images to objects. An early obsession with drawing, scale, and the way the physical world holds meaning. These instincts would later define a design career that bridges art, architecture, and technology.

CuriosityDrawingSpatial thinking
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Early influences
Spatial curiosity before design had a name
Architecture, proportion, and the question of why some spaces feel right — while others don't.
Origin
Ankara, Turkey
2014
Education · Architecture

Middle East Technical University — B.Arch.

METU · Ankara, Turkey · 2014–2020

Six years of architecture training at one of Turkey's most rigorous institutions. Learning to think in systems — from structural logic to human scale. Three internships across building survey, site architecture at MESA Mesken, and design architecture at Mimarlar ve Han Tümertekin.

Architecture taught precision, documentation, and the idea that every design decision carries weight. Skills that would directly transfer to UX — where structure and human needs must align.

B.Arch.Technical drawing3D modellingSite architectureDesign sprints
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Degree
Bachelor of Architecture
Middle East Technical University — ranked among the top technical universities in the region. A rigorous 6-year program.
Internships completed
3
Building survey · Site architect · Design architect
2020
Professional · Architecture Practice

Architect at HAZAN Architecture

Ankara, Turkey · Oct 2020 – Oct 2021

First professional role after graduation. Joined HAZAN Architecture and immediately entered the intensity of competitive design — participating in 5+ design competitions, each with full-scope deliverables within tight 14-day sprints.

Produced technical drawings, restoration plans, damage analysis, and 3D models. Developed the ability to deliver high-quality work under pressure — a skill that defines every professional role since.

Design competitionsTechnical documentationRestoration plansClient communication14-day sprints
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Role
Architect — First professional chapter
From graduation to professional practice. Intense competition work building endurance and craft simultaneously.
Competitions entered
5+
2022
Master's · UX/UI Career pivot

Rhine-Waal University — M.A. Design & Interaction

Kamp-Lintfort, Germany · 2022–2026

A deliberate pivot from physical space to digital experience. The Master's program at Rhine-Waal University of Applied Sciences brought together interaction design, human-centered research, and digital systems. Simultaneously working in industry.

Google's UX Design Professional Certificate added a formal human-centered design framework — empathizing with users, defining pain points, ideating, prototyping, testing, and iterating.

Design & Interaction M.A.Human-centered designGoogle UX CertificateInteraction design
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Specialisation shift
Physical space → Digital experience
Architecture teaches systems thinking, constraints, and human scale. UX applies all three — just in pixels and flows.
Location
Kamp-Lintfort → Düsseldorf
Study + work, simultaneously
2023
Industry · UX/UI Designer

UX/UI Designer at GROHE (LIXIL)

Düsseldorf, Germany · Sep 2023 – Present · 2+ years

Working on the digital presence of one of the world's leading bathroom brand manufacturers. Designing responsive page layouts for service pages, B2C/B2B product landing and detail pages across 60+ global markets.

Deep cross-functional collaboration — from Figma to CMS implementation in FirstSpirit and Sitecore, asset management in CELUM, translation integration via Phrase TMS, and product data support in Hybris. Managing rollouts with Jira, bridging design and content operations at global scale.

Figma advancedFirstSpirit / Sitecore60+ marketsUX strategyJiraCMS integrationGlobal rollout
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Current role
UX/UI Designer — GROHE (LIXIL)
Global scale UX: responsive layouts, CMS integration, multi-market rollouts. Where design meets operations.
Global reach
60+
Countries supported in rollout
Master's Thesis · 2026

Designing Multimodal Chatbot Interactions for Museum Schloss Moyland

The thesis investigates how a chatbot can help museum visitors understand Joseph Beuys' controversial relationship to National Socialism through historical empathy and multimodal dialogical interaction.

Supervised by Prof. Dr.-Ing. Ido Iurgel and Prof. Nicolas Markwald at Hochschule Rhein-Waal. A full research project combining museum pedagogy, AI interaction design, object-based learning, and UX prototyping.

Layer 01
Object Based Chat — Structured Dialog with Flexible Layers
Visitors select an archival object (letter, photograph, document) and receive guided history, biography, and expert opinion layers — switchable, non-linear, user-controlled.
Layer 02
Open Blackboard Chat — Free Exploration Mode
Inspired by Beuys' blackboard talks. Unstructured space where visitors ask anything — chatbot adapts, integrating components dynamically based on the dialog direction.
Layer 03
Historical Empathy through Multimodal Design
Timelines, expert carousels, archival object visuals, and Beuys' own statements appear contextually — building emotional and critical engagement with a sensitive historical topic.
27
Archival objects across 4 thematic stages in the Laborraum, each with layered dialog design
2
Interaction modes: Object Based Structured Dialog + Open Blackboard Free Chat
3
Information layers per object: Historical context → Beuys Biography → Expert opinions
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Three years of UX. Six of architecture. A lifetime of making.

I'm Emre Dalgic, a UX/UI designer with over three years of industry experience, currently based in Düsseldorf and open to relocating to Munich. I bridge the gap between marketing and technology — translating complex requirements into intuitive experiences that work for both business and users.

My background in architecture gives me an unusual lens for digital design: I think in systems, constraints, and human scale. That perspective shows up in how I approach information architecture, user journeys, and the invisible logic that makes interfaces feel inevitable.

I've worked across small agile teams and large-scale global corporate environments — adapting from rapid iteration to enterprise-level process.

Currently available for new opportunities. You can find me on LinkedIn, view work on my portfolio and Behance.

Design Skills
UX Strategy
UI Design
Information Architecture
User Research
Design Systems
Responsive Design
Wireframing
Prototyping
Usability Testing
Design Thinking
Tools
Figma (advanced)
Photoshop (advanced)
Illustrator
Miro
FirstSpirit CMS
Sitecore CMS
Jira / Confluence
Notion / Monday
Framer
Wix / Wordpress
Languages
Turkish (native)
English (C1)
German (A2)

What colleagues say

"Emre demonstrated a remarkable ability to balance technical precision with creative problem-solving. He played a vital role in optimizing our digital landscape, ensuring that every design was technically compatible with our CMS components, bridging the gap between high-level design concepts and functional web implementation."
Samir Mammadov — Product Owner, Digital Platforms · LIXIL EMENA · GROHE AG, Düsseldorf
"One of his strengths was his ability to manage complex workflows during rollout phases. He acted as a key coordinator between Phrase TMS, Sitecore CMS, and Jira — ensuring that translation deliveries were accurate, localized, and synchronized with development sprints. His proactive communication style significantly reduced bottlenecks in our international rollout processes."
Samir Mammadov — Product Owner, Digital Platforms · LIXIL EMENA · GROHE AG, Düsseldorf

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